It's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time. These do not happen when playing from Unity editor, only in the build version. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Issue 3: Height calibration ignored, headset at floor level Thats the great thing about the SteamVR/OpenVR architecture- it doesnt matter what headset you use. Deleted all SteamVR preferences, still didn. Then I decided to attempt to upgrade to version 3.2.0, still didnt work. Checked my settings, tried a PC restart, didnt work. Unfortunately you wont be able to find plays pace mover through any quest device as its only available through pc, you would have to open up steam vr and use your quest on pc in order to use play space. This is only for VRchat though, not other games. Theres nothing special about the Index that would prevent PSM from working with it. I was in the middle of a long session, and I tried to use my playspace mover on version 3.1.0 with the HTC Vive, and it wouldnt work. You can get a pseudo Playspace using the options available on it. I think I bound the button to right B or something and locked myself to +/- Y. Also seems to go away if the game or steamvr is restarted. I use Playspace Mover to lock into place using my Index Controllers. This does not happen if room-scale is setup. If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area It will go away if the game is restarted. Do you want to learn how to use OVR advanced settings in Rec Room Watch this video by Beriam, a Rec Room expert, who will show you how to adjust your height, speed, rotation, and more. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. The play space floor is well above where it should be, around 1 room hight of where expected. You can also use it to 'climb' higher than normally possible in VR. It is useful for when you are sitting down but want to appear full height, or for clipping through walls in certain games/areas. Issue 1: Playspace is high above the floor Playspace mover is a way of 'Faking' your current height / width in VR. This allows your viewpoint to always be correct, assuming youve set it correctly in the SDK. Your avatar will be attached or 'pinned' to your HMD. OVR Adv Set is a software for free on the steam store and works with any game played through steamvr. Make sure your playspace is calibrated properly and isnt offset by tools like OpenVR Advanced Settings or Playspace Mover. Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR. Playspace mover is what people refer to one of the functions in OVR Advanced Settings, and its ability to grab anywhere and drag/move yourself through your playspace.
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